Song pointer update on loop
Posted: June 6th, 8:00 am
I’m not sure if this is a feature request or a bug. I have loaded ApeMatrix as an IAA instrument and I was pleasantly surprised to see that apps with a timeline in ApeMatrix, such as Atom 2, react to timeline changes in MTD. This is especially useful for recording audio in MTD over the output of ApeMatrix as everything seems to be in perfect sync.
What I have noticed however is that when setting a loop in MTD that the timeline/song position pointer continues in ApeMatrix rather than looping back to the timeline position defined at the start of the MTD loop. For example, say I have 8 bars of music in Atom 2 and I loop the first two bars in MTD then after the first loop Atom continues playing from the second bar, even though MTD has jumped back to the start of the song. If I do not use a loop and simply drag the timeline pointer to the start then Atom does jump back accordingly so it feels like it should be possible to have the timeline jump backwards on loop, I just don’t know if this is a bug or intended behaviour.
If it is technically possible to update the timeline of ApeMatrix on loop then this would be a very useful thing to be able to do.
Thanks.
What I have noticed however is that when setting a loop in MTD that the timeline/song position pointer continues in ApeMatrix rather than looping back to the timeline position defined at the start of the MTD loop. For example, say I have 8 bars of music in Atom 2 and I loop the first two bars in MTD then after the first loop Atom continues playing from the second bar, even though MTD has jumped back to the start of the song. If I do not use a loop and simply drag the timeline pointer to the start then Atom does jump back accordingly so it feels like it should be possible to have the timeline jump backwards on loop, I just don’t know if this is a bug or intended behaviour.
If it is technically possible to update the timeline of ApeMatrix on loop then this would be a very useful thing to be able to do.
Thanks.